This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. When both FG and OStim are installed, OStim takes precedence. This should prevent scene overlap from happening. A lot of fixes and content additions. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Fixed custom greet loop with the "Arthon" name. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). As an NPC, Serana is more intelligent and has many new follower features. - Improved other dialogue conditions for Companions quest commentary. This author has not provided any additional notes regarding file permissions. - Added in random idle yawns for Serana. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Cure Dialogue Rewrite + Expansion. - A whole lot more subtitle fixes. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Patch update by Noodle Bowl. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Disabled another bloodcursed arrows topic that should have been disabled. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Type "stopquest SDA_SolstheimCommentary" in the console. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Serana comments on each of the vanilla home locations, via her radiant dialogue. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Added a follow-up line to College of Winterhold commentary. Big Content Update! - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - More post-quest dialogue after defeating Harkon. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Previously ignored quests (like "Season Unending") are now covered as well. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Added missing voice lines for final romance quest. NOTE: This dialogue really is just for a role-play purpose. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - An ability is now added when the player first enters into a romance with Serana. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Added optional DX Crimson Blood Armor patch. Therefore, Auri Banter is still in the game, but disabled by default. SDA will continue to work perfectly with your favorite Serana overhaul of choice. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. dialogue topic. Full faction and quest awareness for both of the factions listed above. - The player will no longer be able to steal Serana's horse. Some good stuff- primarily the fact that you're now able to romance Serana. - Serana can now wear whatever you want her to wear! - Banter toggle with custom-voiced followers. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Thanks to GuerillaTech for pointing them out! - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - One of the radiant greets had a mismatching audio file. For the players, just try to role-play and be considerate, alright? - Created an optional patch for the Lustmord Armor mod. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Sofia Banter now has a countdown timer. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. 1.0 RELEASE! Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. The player will be able to ask Serana which version they'd like her to play in-game. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Serana can now order drinks in taverns every now and then. (It's easier to manage compared to four separate mod pages). If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Includes both some radiant and story-driven conversations. This has since been fixed. If Serana isn't close to you yet, you won't hear any MQ commentary at all. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - These are technically mini-quests, but they aren't marked on your journal or anything. - Dialogue toggle for Serana's yawn and sneeze lines. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Update Notes for the 2.2 Update, Mages, Romance, and Misfits. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! While this is vanilla AI before, I don't want Serana doing that in SDA. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Serana's Necklace of Vivacity now has custom meshes and textures! - Fixed bug where Nightshade would just randomly teleport to Phoenix. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Support for the SexLab animation framework for romance scenes. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - Disabled a bit more radiant idles for a more consistent experience. She will say yes or no depending on whether she's good with it or not. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - A new "Trust" conversation, which aims to solve a DG plothole. - Radiant commentary on Ancient Technology quest. - Spell Enabling/Disabling voiced responses. Rewrites and revoices of earlier SDA content. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list).