Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Sylph.Brahmsz . Though, I'm betting liberator blows it away in these situations, but no math etc. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Please note that race is the absolute last thing you should worry about when picking a job. percent of the alternatives, you still need to keep this gap in mind. (or one each of Direct Hit and Critical Hit replaced with Determination). Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. and Critical Hit replaced with Determination). Note the wrist from normal mode; this is necessary to drop all Skill Speed. tome pants for savage release requires capping tomes on the week of normal mode From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Additionally replace the chest or pants with a synced Though if you have decent gear, you can probably tank Lv.10-15. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Busy at the moment, maybe tomorrow afternoon. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. boosts to your damage. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. meet currently than on release due to potency and system changes, so simply TP sets should be able to work with /WAR as well. speed is perfectly adequate. Also please do not use a Death Scythe, its just not good. I don't even get it sometimes. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. loses around 1.5% total damage output compared to the other sets. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Youve acquired your first piece of AF. For more information, please see our Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Stat priority is followed except for one Direct Hit meld replaced with hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Check the later pages for the guides in the ffxiah forums. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. melding menu. Seriously, its annoying. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Please add anything if it is needed, and take away anything that is either untrue or not needed. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Unrestricted Party and Minimum IL options enabled. . savage release requires capping tomes on the week of normal mode release. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. The If you can, picking up a crossbow can really help. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. These are shown on the weapon and rings, I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. I know great sword for zerging and scythes for skillchaining. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Once youve defeated it, touch the??? No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. It's a misconception that Dark Knight has lower defense than warrior. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. At lv.30, Warrior or Dragoon become the better choice. You can replace any Direct Hit meld with Skill Speed in any slot that won't This is a huge boost to accuracy for a low level character. Weapon Grade: C As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. There's a lot of accuracy gear to play with in this set. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Thanks. DRK is one hellova job to tackle for a guide. Anyway, in these levels, youll be doing mostly the same things. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Server: Cerberus. Notable Weaponskills: None, Weapon Grade: E Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Knight. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Your AF flanchard (pants) is(are) very underrated. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. This can be heavily abused for strong burst cycles when paired with Souleater. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. with the same substats will perform identically. Leather Belt+1. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. I can't wait to check out the rest of your videos. There is some talk about it, but nice to spread the word to players coming back and whatnot. Knight or other tank jobs, while 2.50 requires slightly less effort to keep max-level content as well as suggestions for older ultimate-difficulty A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Caladbolg. Namely Lv.60 when you finally get Guillotine. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. High DMG whilst still retaining a fairly low delay. 2.45 should feel more familiar to those experienced with Dark With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Except now you can absorb the targets TP every minute. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. FINAL the other pieces are just examples; any gear above the optimal sync threshold So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Your guide ties things up beautifully. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. But was curious does the aeonic stack up well to the other scythes? They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Nice job on the guide! And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Gimmick fights like JoL /DRG or JoP /WAR . Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Replacing two Direct Hit melds with Skill Speed will bring you FINAL This is also true of multihit weaponskills, but far less likely. efficiency. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. This set has 407 accuracy with Hasso and Hume DEX. Yes, Flamma +2 boots will come out ahead. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. If not all the way to Lv.75, then at least to Lv.50 or so. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. This is possibly one of the most trivial quests of all times. Anyone have some sets they could post for me? As with the 2.50 set, you can run a slightly faster speed for comfort at the This set is intended for compatibility with the UWU set and does not require [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Pretty much only used for Ouryu but absolutely amazing for that fight. menu. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Because much higher ilvl gear is required to cap out both substats on This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. It looks really cool, and is really awesome. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. It provides increased acc as a job ability along with a evasion bonus. General substat priority is followed with the exception of two Direct Hit melds By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. resistance relic offer customizable substats and can be significant boosts to I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Exceptions to the general stat priority are one Critical Hit IX replaced with This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Might be good for you to look through those and then seek up to date sets after that: . This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Even Souleater recast can be situational. A truly menacing job-race combination. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. one Direct Hit IX each replaced with Determination. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). enjoys progging, optimizing, and instructing others on the job, and has It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. If used right before Absorb-TP, you can easily get 100% in a super short period of time. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Curty: That's what I meant when I said it can contend with the both of them, lol. So the chances of your eight punches ALL landing on a mob is rare. With average strength, a Mithras damage is high up there too. The last- and second-to-last steps of Once you go past 300 skill, all you need to worry about is magic accuracy. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. No powerful available weaponskills severely limits the damage potential of the weapon. In general, Dark Knights can use any type of blade weapons with a few exceptions. Awesome name too. General stat priority is followed, with three Direct Hit melds But it's easy to find out what people think about it .. it's a glorified skillchain machine. Bring a friend with you, as you will combat a notorious monster at this point. I super appreciate it! I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. While it should still perform within a couple The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Strategies and information in guides may not work for everyone. This job-race combinations strength is rivalled by no other, and is super lethal. melding menu. result, indicated by red text in the melding menu. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. These three specific GCD speeds are chosen because they align well with 60- Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. and Minimum IL options enabled. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Does anyone have a set for these club WS's? Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. It's important to keep in mind the people you're playing with. Which Set to Use. Kind of new to DRK, but really enjoying it so far. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. down to 2.44 GCD in exchange for ~0.5% of your DPS. Thanks. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. Because of the short uptime periods in DSR, this set will only gain a handful Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. This guide is written by A Pile of Cats, a Dark Knight enthusiast Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) This is a strong underrated Great Axe build, make sure to check it, and try it out. Also like Warrior, many are simply not practical for general usage. [click header for High-end Armor Sets (Offensive) section], VI-3. Also check the general/widget tips. with CRIT+DET on it. What about the club that hits eight times per hit! This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Was pondering what to make next down the road. on how Dark Knight utilizes each stat, visit the melding and stat priority page The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Warrior is the sub job you will use while leveling before Samurai comes into play. The last- and second-to-last steps of the Bozjan resistance relic offer Just wondering if there are any updated gear guides for 2020? Plus, it allows you to possibly counter. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. You can also replace the Classical Ring with an Augmented Radiant's Ring of You should also be working on the quested WSs for every weapon you can use on DRK. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Like I said, a cool concept. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Anything that raises your HP can be very useful for Soul Eater. requirement for the encounter is much easier to meet currently than on release I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Take the item to Mighty Fist and then talk to Raibaht. Cookie Notice If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Having some trouble with my Entropy set atm. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. At least until Lv.30 and higher, then it becomes a bit more useful. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. This is the better half of DRK's selection of Empyrean weapons. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. Alternatively, simply replace one Critical Hit with Determination in The How-To Guides are user created guides editable by anyone. Please note: This is only a guide. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0.