Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Hi, will this mod get updated when the main mod gets its update? Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. All trademarks are property of their respective owners in the US and other countries. New comments cannot be posted and votes cannot be cast. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Make sure you dont accidentally download the old version of the mod. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Please note that you must have the appropriate technology to receive the equipment. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. It is also possible to use variables within a modifier of the ai_will_do value. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This mod is compatible with Version 1.10 Collie & all DLC. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. It is only visible to you. I try ae 5000 infantry_equipment_1 and it isnt accepted. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. A Legacy version for Version1.9 and below playerscan be found here. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. Questions, Paradox Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Additionally, incredibly important are the gridboxes representing technology tree branches. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. use the add_to_tech_sharing_group effect to do so. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. You have to go down the civil war route, yes. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. You need to sign in or create an account to do that. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. This item will only be visible in searches to you, your friends, and admins. research_cost = 1 assigns the base research cost for this technology. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). They'll make the civil war survivable. Equipment is the military hardware needed by units to operate and largely determines their stats. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. This guide allows you to quickly spawn equipment in game. The items the icons used for each technology, including the background box itself. It also will have to be within a technology folder that's assigned to hold doctrines. Hi, is there a way to see the equipment names added by a Mod? Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. It gets unlocked by researching technologies and is produced by production lines. In order to assign an experience type to a technology, xp_research_type = army is used. This mod can trace its origin back to Hearts of Iron II. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Create an account to follow your favorite communities and start taking part in conversations. Where can I see the custom equipment added by a mod? This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Sometimes totally overhauling the game requires a subtle touch. A technology or doctrine tree item is the technology itself within the tree. This has an effect on production efficency retention. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. You read that correctly. It is only visible to you. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. which get used in determining which container exactly to use. Equipment is the military hardware needed by units to operate and largely determines their stats. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Officially compatible up to Patch 1.9.3. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). This is a complete list of all add_equipment commands for HOI4. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. The Great War. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. Its also not recommended you use this mod while playing minor nations. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Otherwise, the technology branch will never appear in-game. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. The path will be created in every folder that contains both of these technologies. If it's met, AI will also not be able to select the technology to research. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. This is done by putting the terrain within the scope of the sub-unit type or category. Support Equipment is an example of a type of equipment. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Interactive corporate website. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Notably, this also applies to the effects of the technology. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Guide updated for NSB. tiermaker.com. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. If you have a related Youtube channel, enter the URL. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. This would also make the description the same as the equipment's description, if one is present. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play In order to select a technology folder, it should appear in the top selection. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Were not sure about later versions at this time. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. This mod is compatible with Version 1.9.2 Husky & all DLC. This item requires all of the following other items. This information is usually found on each mods page as they usually list which mods they are able to run with. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Buildings are done with enable_building = { }. Short answer, probably not. Technologies can be used to apply effects and static modifiers towards the country researching them. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. we didn't, only added techs have a different nomenclature. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. This item will only be visible in searches to you, your friends, and admins. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Kaiserreich asks the daring question of: What if Germany won WWI?. For localisation, there are two keys assigned. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. start_year = 1935 assigns the year at which the technology is intended to be researched. The table below excludes armor designed by the No Step Back DLC tank designer. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. The equipment needs of units refer to general equipment archetypes. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. All rights reserved. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). There is a legacy version here. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. Please see the. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Ship variants (ship classes) have a particular set of modules attached to them. Join. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Remember that most mods are not compatible with Ironman as they change game balance. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Create a new text document using word pad or similar software, then copy and paste the below into it: An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. This mod is compatible with Version 1.10 Collie & all DLC. Espaol - Latinoamrica (Spanish - Latin America). Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. 44. Support Equipment is an example of a type of equipment. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! 114. r/hoi4modding. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. At the time of writing, an update to 1.10 Collie is expected within the next week. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. The tabs in the top of the tree allowing changing between technology folders. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. I've revamped my mod Scenario: Overlord and lifted it from Beta status. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Doesn't seem to crash when I play normally. Press J to jump to the feed. Interactive corporate website, Technology branches a series of technologies connected with the. Have you ever thought: Gee, HOI4 goes way too fast for me! The definition for doctrine items is fully identical and does not differ from technologies in any way. Please see the. @polk0929 - most likely by using the add modified equipment method (detailed above). That said, this is still a fascinating project, and one to keep an eye on! Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. If you spot a mistake then you are welcome to fix it. For example in the base game we have infantry_equipment_1, etc. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. This is because porting Rt56 USA proved to be too much work. This comes in handy when you're just learning the mechanics of the game and want to have fun. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Press question mark to learn the rest of the keyboard shortcuts. But you have to go down the Confederate path. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. on Paradox technology, Legal Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. 82. r/hoi4. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. All rights reserved. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues.
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