Copyright 2023 Robin Scott. Story victory: Complete the Galatia Academy quest. (OutOfMemoryError), Turret cover crash! 15.91G. Bug when i launched the campaign, after distributing my skill points at the character creation. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Optional but recommended to get the other colony skills, or get a 2-skill administrator. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 .95.1a-RC6. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. I think specifically in the nexerelin thread, there is discussion about it. Nice to see (N)exerelin back, good work Histidine. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Diplomatic victory: You are friendly or better with every faction. MagicLab discord: https://discord.gg/EVQZaD3naU. This gives them back a foothold in the game. and our If mods are used when you rolled the seed, make them known. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Its a chaotic universe and you cant be everywhere at once. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Cells spawn because Technology/Industrial activities generate interest. We praise everyday that mod author plays the same game as we do. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Nexerelin is a mod for the game Starsector. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. For more information, please see our Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. You should have already obtained blueprints for your colony stations & fleet through exploring. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Build a heavy industry, add on a pristine nanoforge. For colonizing, systems with multiple planets . No. Nex is a LOT of new stuff not all of which is well explained. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Survey Data is a special commodity obtained by surveying uninhabited planets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I dont remember specifically since its been a while, but I found it on the forums. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I checked the exerelin_config.json but I can't find it or it isn't there. I'll Inspect your organs. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Absolutely not. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Immersion breaking as hell. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Dude, why isn't Exi in here? A memory leak in a mod is causing Starsector to crash. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Should I install it or just stay vanilla ? Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Wish pirates had better stuff, that you might want to use even? Starsector 0.95.1a is out! Uploader: Histidine. Microsoft Windows 10 LTSC. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. StarSector update 0.95a is here. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Choose your faction (or establish your own) and dominate the Sector! Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Survey data can be sold even if the player has already colonized the relevant planet. 2 million if you babysit your colony and do minimal bounties. Privacy Policy. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Visit the Mod Troubleshooting Guide! Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Also it allows you to recruit fleets to fight on your behalf. Is there a way to disable most of the 4x factor like the random faction events? Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Even more memory is needed. To build stations using this mod, add the respective abilities to your ability bar! Great times. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. 10.0.17763 Build 17763. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Oh well. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Time to stomp some stations with the Rebirth-class. Save game crash / corruption! Create an account to follow your favorite communities and start taking part in conversations. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. I found a bug concerning nexerlin and this mod. I don't even bother to take planets and stations over anymore it's so bad. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Also Remnant farming for. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. If these are vanilla game seeds, great. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Nexerelin is an absurd mod, but sadly a necessary one. I think specifically in the nexerelin thread, there is discussion about it. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Author: Histidine. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Sometimes colonies change hands. starsector nexerelin colonizationmostar bridge jump injuries. But at least it should work as soon as I release something. Choose your faction (or establish your own) and dominate the Sector! I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. It's a massively expensive project in every way. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. The Hegemony will send inspectors to check your colonies if you're using AI. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Is it possible to add a config for those costs? Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Wars can actually lead to the extinction of a faction entirely. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems.